We used 'open play' - no points (agreeing to literally bring whatever we liked), and no extra rules restrictions or modifications other than those presented in the latest draft FAQ.
The scenario was Convergence of Fate, which we only adjusted to make deployment zones more suitable for three players, and removed the extra re-rolls for Vow of Enmity. The goal is to have the most models within 3" at the end of the game. The game ends at the conclusion of Turn 6, or at the end of a turn in which one of the armies is completely wiped out.
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The armies deploy for WAR |
The battle took place in one of the Underworlds within the Realm of Death, where the memories of the souls who linger there have formed facsimile landscapes of the World-That-Was. This is why you will notice some familiar names.
The Forces consisted of:
The Host of Light
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The Host of Light gathers |
Tyrion - Avatar of Light
(thank you +Mengel Miniatures !)
Teclis
Korhil
2 x High Aelf Mages
1 x High Aelf Prince
25 x Swordmasters
15 x Lion Rangers
2 x Chariots
5 x Dragon Knights
3 x Bolt Throwers
20 x Archers
1 x Great Eagle
The Tomb Legions of Settra the Imperishable
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Settra marches to battle |
Settra the Imperishable (General)
Royal Warsphinx
2 x Tomb Kings
4 x Liche Priests
1 x Casket of Souls
6 x Necropolis Knights
20 x Tomb Guard
40 x Skeleton Archers
1 x Necrosphinx
The Deathlords of Shyish
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The Deathlords emerge |
Arkhan the Black (General)
Nagash
Wight King with Black Axe
Wight King with Infernal Banner
Necromancer
2 x Morghast Archai
3 x Spirit Hosts
40 x Skeleton Warriors
10 x Grave Guard
5 x Black Knights