Sunday, December 06, 2015

Warhammer Masters Tournament 2015

The Masters events for WFB, 40k and Flames of War were held in Hamilton this year. I was lucky enough to be able to lend my support as umpire and scorekeeper for the Fantasy event, and so was able to witness the games first hand and hang out with a great bunch of wargamers.

The comp pack used was based on the ETC 2015 rules, to ensure a tight and tested set of list guidelines, proven for a competitive environment.

We had eight players competing, due to some last minute withdrawals. The field was tightly contested by a few heavy hitters. Kelly Gragg has been dominating all year with his Warriors of Chaos, and continued to smash face at Masters. McCrae Loudon fielded a gazillion Wood Elf Waywatchers to decimate his opponents. The Elven hordes (PEGs) made a strong showing, making up 5 of the 8 lists.

Here are the final results:


Congratulations to Kelly Gragg for a well deserved victory, and the capstone to an epic year!

This could well be the last Masters event to run Warhammer Fantasy, and while there will continue to be events which run this rule system, the community is likely to opt for Kings of War or 9th Age for Masters next year. 

I had a blast being involved with the event this year. Wherever these top gamers end up directing their interests, and the many other gamers around the country alike, I hope they continue to achieve in and enjoy their hobby going forward. Please keep in touch, and as always, let me know if you want to roll some dice, whatever the game system.

Here are some photos from the event:












Tuesday, December 01, 2015

Over The Top 2016 - WFB and AOS Player's Packs

Over The Top is the Hamilton Immortal's annual Games Workshop game system event, this year held on February 6th and 7th in Hamilton.

Brian and I were given the opportunity to organise the player's packs for the Fantasy event. The intention was do do something a bit different, while keeping to the theme of 'over-the-top'.  OTT has always been a no-comp event, and we wanted to keep in that tradition.

You can find info on all the events at Over The Top on the Hamilton Immortals website as the packs are finalised. In addition to Warhammer 40,000 and Lord of the Rings/The Hobbit, there will be a two-day Warhammer Fantasy event and a single day Age of Sigmar event.

Warhammer Fantasy Battles


The recent proliferation of game systems in the NZ tournament scene makes it difficult to accommodate everyone's tastes and interests for wargaming events. Being a GW event, we decided to stick to the 'Old School'. WFB 8th Edition is still enjoyed by our club members, and the successful Tauranga Open earlier in the year showed that there are plenty of folks still interested.

In order to make this 'not-your-usual Warhammer Tournament' we also decided to include a lot of the End Times rules. We have included custom scenarios, based around a Hero of the End Times model for each army, giving the event some narrative value. In addition, a 'bingo' like meta-game will take place over the course of the weekend.

Hopefully this will provide a different set of challenges for veteran gamers wanting to add this to their gaming calendar, and a great excuse to 'get out the toys' for newer players. It would also make for a great send-off to the game system for those moving on.

Click to download

Warhammer: Age of Sigmar


This is for those that are enjoying the new models and game system. I'm under no illusions that AOS is not for everybody. However, some of us are having a good time with it, and for those people we felt the opportunity to run an AOS event was deserved. It certainly fits the theme of 'over-the-top' in any case! To my knowledge there has not been an AOS event run in New Zealand yet, so this is a great opportunity for those who are interested to give it a go.

The open nature of the basic AOS rules has not proven a problem for us in casual games, but makes it unsuitable for competitive events. Overseas, AOS has been run as a tournament using the set of composition rules and a pool choice document used for the UK's Clash of Swords event. It is regularly revised based on feedback from every event that uses the comp. I have emulated those for Over The Top.

The game size has been scaled down so that players with just the starter set will have enough models to participate.

We have enough registrations already for this to go ahead, but if for whatever reason not everyone can make it on the day, there will instead be pick up games going over the course of the weekend, so come check it out if you are interested.

Click to download


Everyone who attends will be given a 15% discount voucher from Mark One Comics & Games. The Immortals have a special offer on this year whereby you can nominate one other player attending the event, and that chosen nominee will get an extra $5 voucher from Mark 1. So grab a buddy ( or more if you're popular) and enjoy some dice games.

Please let me know if you have any questions about these events. My contact details are in the Player's Packs.

Tuesday, November 03, 2015

AoS Hobby Challenge - Deathrattle Horde for OTT 2016

Despite my overlong periods of non-bloggery, I have been far from idle on the hobby front. Long overdue catch-up posts will be forthcoming, so if you like Mordheim, X-Wing, and board gaming in general, I suppose there are worst places in the internet to go. Not many, but still. Stay tuned.

Unlike many of my compatriots, I have been bitten pretty hard by the Age of Sigmar bug. I'm really enjoying the work coming out of the Black Library, and am excited about exploring the Realm of Shyish with my own Undead Hordes. To that end I hope to start running some small events down this neck of the woods for those who are interested (yes, we exist), starting with Over The Top 2016 - the Hamilton Immortals' annual GW gaming event - in February next year.

We will be running AoS alongside WFB 8th edition. So far there has been just a few players interested in the new version of the game, so I do not anticipate huge interest - if it happens, it happens. But there are still a good number of folk from here, Auckland and Tauranga who enjoy 8th ed, so it's nice to have the option of continuing.

At the very least, my buddy Troy and I will spend the weekend playing demo games of AoS if there are no other takers. I will be helping to run the WFB event at the same time, so keeping it casual would work in my favour, so that I can attend to umpiring duties as required.

So that leaves me with just a few months left to get my army together.

We will be using the Clash Comp, or UKIP Tournament Pack, which provides a good structure around army composition for more formal events (see below for links). The only change is that we will be scaling down the game sizes - 15 total army pool choices, with 10 deployment pool choices in each game. This allows those people who have the AoS Starter set to use those armies pretty much straight out of the box.

Here is the force that I have decided on:
  • Krell, Lord of Undeath - 1
  • Heinrich Kemmler, the Lichemaster - 1.5
  • Wight King w/ Infernal Standard - 1
  • 10 Grave Guard - 1.5
  • 20 Skeleton Warriors w/ Spears & Shields - 2
  • 20 Skeleton Warriors w/ Swords & Shields - 2
  • 5 Black Knights - 1
TOTAL = 10 Pool Choices


Krell's Deathrattle Horde - in progress! With the boss looming in the background.


It is not a very strong list, as far as the Age of Sigmar goes, but I have been (un)dying to field Krell and Heinrich for ages now. Theme-y as hell.

With only two units of Skeleton Warriors, I miss out on being able to use the Deathrattle Horde Warscroll Batallion, which requires three units. If I find I am missing the bonus rules too much, I will deploy them in three units in a subsequent game. The problem is that I only have two command groups at hand.

The only thing missing is the round bases, and I have a whole heap of those ordered from my pal Jeff at Dragon Forge Design. I've already trialled some for my Mordheim Warband, and have been very pleased with the results. 

The Grand Undead Legion of Konrad von Carstein

Troy will be bringing his Stormcast Eternals. I hope to cajole him into being a guest-poster on this blog so that the rest of the Mortal Realms can benefit from his excellent paintsmanship.

Plenty more updates to follow. These are exciting hobby times for me personally - hopefully I will keep motivated enough to share my activities on the blog! If you are interested in attending any gaming events in the Hamilton or Waikato area, do get in touch.

Monday, April 20, 2015

Campaign Rules for The Gathering Storm

Below are the rules we used for our campaign games to date. I have added some suggestions and lessons learned under each. Gray made use of the Border Wars interactive book for iPad, and I encourage the use of this material to help get your campaigns started!

After playing through these out-of-the-ordinary games, I really believe they offer the tactical wargamer a new level of strategy to challenge them, away from the standard ETC battle-line.

For full battle reports, follow the links below:




Game 1 - Ghosts at the Walls

Map

The battle takes place outside the walls of Stromdorf. A river will run through the centre. A castle will be set up running the length of one side to represent Stromdorf.

The game is to be based on the Guerilla War scenario with these additions:

  • The empire defending force/ search party (25-50 models up to 500 pts) will be set up searching the river. To represent this they must be set up touching the river banks. Randomise for each model to see if they are on the north or the south bank.
  • Every Man For Himself. Each model acts as unit! (panic can be issue that needs to be managed)
  • Night Fight is in effect. 4D6 visibility (roll each turn)
  • After the forces are deployed randomise the location of the arcane map fragment in the river

Extra rules we used to tie it into the campaign:

  • Victory is achieved by moving the artifact off your board edge or by causing 50% casualties.
  • To represent the town watch, the defender can roll for reinforcements. These can appear anywhere on the castle walls or through the gates. This force will be comprised of 250 points and each model will be rolled for individually 
  • The artifact can be picked up during normal move (not a march or charge). The side that carries it can channel an extra dice (and use it next battle too!)
Lessons Learned: At the start of our game we decided that fleeing Empire troops would head for the city wall and then make for the gate. However this meant that they had much more time to rally than the Elf forces. If we were to run this again we would set the walls up as the table edge, rather than 6" in from the edge, and any Empire troop reaching the walls is removed.

This scenario also demonstrates some very simple skirmish rules that require absolutely no re-learning. Panic tests are everywhere, so you will need to plan accordingly!



Game 2 - Death in the Oberslecht

Map 
A Herdstone on a hill is in the centre of the board. The map piece is attached. The rest of the board should reflect a civilisation-free wilderness (lots of rocks, trees, shrubs).

The game is to be based on Surprise Encounter with these additions:
  • Units may not deploy within 12” of the Herdstone.
  • The artifact can be picked up during normal move (not a march or charge). The side that carries it can channel an extra dice (and use it next battle too!)
  • Get off our land! A unit of Gors come in as reinforcements, each turn the players roll to control them, but they will continue their combat with whomever they are in contact with. They must charge the closest unit.

Lessons Learned: Unfortunately we couldn't get our hands on a unit of Gors, but the game was chaotic enough! The same scenario (or very similar) can be found in the back of the 8th edition rulebook. You start at very close proximity to enemy units, often without support so troops that can hold their own do very well. There will be fighting right from Turn 1, and so 'mop up' capability will make the difference in later rounds.





Weather Table

Roll 1D6 at the start of each player turn. 

On the roll of a 1, roll a further 2D6 and consult the following Weather Chart. 

In Game 2, these weather effects are triggered on a 1 or a 2. 

In Game 3, they are triggered in a 1, 2 or a 3. 

Any side in possession of an artifact rolls the dice to trigger weather effects with a -1 modifier for each.


Weather Chart

Roll 2D6 to see what is affected: 


2-5 = Shooting Affected

D6 1-3 Heavy Rain - All non-war machine  Ballistic Skill shooting is at -1 for this turn.

D6  4-6 Soaked– All war machines need 4+ to fire this turn.


6-8 = Movement Affected

Sodden Ground - All Movement is at -D3 for this turn (includes Charges, Fleeing, Random Movement).


9-12  = Special Effects

D6 1-2 God-like Thunder - All units are -1 LD for the remainder of the turn.

D6 3-4 Flooding - Player whose turn it is may add one swamp piece to the table (Place token, scatter 4D6, place swamp touching token)

D6 5-6 Lightning Strike - Roll a D6 for each unit in the battlefield (friend and foe). If a '6' is rolled, that unit takes D6 S4 hits as lightning damage. War Machines, units that Fly, or units that have an armour save of 5+ or better are affected on a 5 or a 6. Units carrying the artifact are hit on a 4, 5 or a 6.

Lessons Learned: There are several weather-effect tables out there, from the General's Compendium to the Albion Campaign book. We opted for one with minimal impact to our games.

Tuesday, April 14, 2015

WFB Campaign - The Gathering Storm: Part 2

Death in the Oberslecht


The shattered map fragments blaze like signal fires in the minds of the wizards. After the initial clash before the walls of Stromdorf, the Empire force races to claim the remaining artifact with the Elves nipping at their heels.

As time is of the essence, both forces rush blindly into the wild marshes of the Oberslecht. Deep within the mists of the marshes Galharain's mage sight fails him. A corrupting influence is afoot…


The second artifact is discovered lashed to a herdstone in the middle of the swampy region known as the Oberslecht. The braying of wild beasts is heard is the distance, as the two armies become aware of each other through the storm. Scattered due to low visibility, a bloody fight ensues.




The Nuln Steam Tank Deliverance spots the artifact first. Modifications to the wheels allow the machine to churn through the swamp with greater efficiency. The rain and mud splash onto the piping hot engine and the tank emerges from a cloud of steam to slam into the herdstone. The engineer swiftly secures the artifact.


The Magnus Gate Halberdiers cheer on the nearby field guns as they wreck havoc amongst the oncoming Tiranoc Chariots. As they emerge through the sheets of rain they see the Demigrpyh Knights in hard battle with some Silver Helms led by an Elf on a giant eagle. They charge through the foliage and assist in the melee, breaking the elves and running them down.


Luthor Huss and the Knights Gruffon are faced with a more challenging foe - a monstrous Phoenix navigates the lightning strikes overhead. Another unit of Silverhelms, seeking vengeance on the Witch Hunter van Korden, ride him down along with the huntsmen and the great cannon.


The Arch-Lector enters the battle, his war altar being towed through the unforgiving landscape by a contingent of frenzied flagellants, eager for final penance. The light emanating in a halo around the Golden Griffon is like a beacon in the storm.



The Knights Griffon are decimated by bowfire from the trees. The Sisters of Avelorn Pathfinders methodically hunt down straggling Empire troops in their hunt for the artifact.



Deliverance moves in to assist the Celestial Wizard Niklaus Schulmann and the Ironsides, but not before the gunners are forced to flee under the onslaught of the Knights of the Crimson Heart.


The Elven Archmage Galharain is brought to bay in the corner of the swampland. The remaining Empire forces converge to try to end his magical influence. However, the prowess of the Elven bow-fire wreck a heavy toll on the encroaching troops.


Desperate to close the distance to the archers and avoid more casualties, the halberdiers enter the swamp, but many more are drowned during the advance. The steam tank Deliverance powers up the engine for a final devastating collision to wipe out the Elves. Disaster strikes as the floatation device rigged to the underside of the tank fails, and the entire contraption sinks beneath the swamps. Upon witnessing this, the nearby bolt thrower crew gracefully dart forward to secure the second artifact.


Arch-Lector Kaslain and Archmage Galharain face off for the first time. Elven magic is negated by a shield of faith, while righteous fury is held at bay by arcane barriers. The duel ends in a stalemate, as the Elves melt back into the wilderness, their objective achieved.


The two forces now hold one artifact each, and the final battle to control the fulcrum is looming.



[Graeme and I have yet to play the last (few) battles, but I hope you enjoy what we have played so far via Gray's awesome camera work. I will next post up the scenario rules we have been using. Stay tuned!]